International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2023 Vol.13(7): 1014-1020
doi: 10.18178/ijiet.2023.13.7.1900

Development of Social Virtual Reality (SVR) as Collaborative Learning Media to Support <i>Merdeka Belajar</i>

Hestiasari Rante1 , Muhammad Agus Zainuddin1 , Cahya Miranto2,* , Felix Pasila3 , William Irawan4 , Evianita Dewi Fajrianti5

  • 1Informatics and Computer Engineering Department, Politeknik Elektronika Negeri Surabaya, Indonesia.
  • 2Informatics Engineering Department, Politeknik Negeri Batam, Indonesia.
  • 3Electrical Engineering Department, Universitas Kristen Petra, Surabaya, Indonesia.
  • 4Primeskills Edukasi Indonesia, Jakarta, Indonesia.
  • 5Department of Information and Communication Systems, Okayama University, Okayama, Japan.

* Corresponding author

  • Manuscript receivedSeptember 9, 2022
  • revisedSeptember 19, 2022
  • acceptedDecember 17, 2022

Abstract

Merdeka Belajar (the freedom to learn) in Indonesia emerged indirectly with the COVID-19 pandemic. Merdeka Belajar is a form of learning that aims to create an innovative, non-restrictive learning culture. With this idea, the development of online education is growing rapidly from online meetings to a virtual format and the development of online resources, rapidly available and broadly accessible. Social virtual reality (SVR) refers to popular 3D virtual spaces in which multiple people can engage with one another. This research aims to develop an SVR application as learning media by implementing Meta Avatar SDK with voice chat and lip sync features to mimic facial expressions. Based on the performance testing results, the application can render at an average of 76 frames per second. Based on the results of trials to 14 respondent, we measure satisfaction and interest level using the PIECES (performance, information and data, economics, control and security, efficiency, and service) Framework. The average value of interest is 4.19 and the average value of satisfaction is 4.13. This proves that the respondents are interested

Keywords

  • Collaborative
  • education
  • Meta Avatar
  • social virtual reality
  • virtual learning
IJIET-V13N7-1900

How to Cite

Copied

Hestiasari Rante, Muhammad Agus Zainuddin, Cahya Miranto, Felix Pasila, William Irawan, and Evianita Dewi Fajrianti, "Development of Social Virtual Reality (SVR) as Collaborative Learning Media to Support <i>Merdeka Belajar</i>," International Journal of Information and Education Technology, vol. 13, no. 7, pp. 1014-1020, 2023. https://doi.org/10.18178/ijiet.2023.13.7.1900

Copyright & License

Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

Article Metrics in Dimensions

Menu