doi: 10.18178/ijiet.2023.13.3.1837
An Application of the Quizizz Gamification Tool to Improve Motivation in the Evaluation of Elementary School Students
- Manuscript receivedOctober 5, 2022
- revisedNovember 8, 2022
- acceptedNovember 18, 2022
Abstract
The motivation of students in the evaluation is one of the most difficult processes in education because students face high levels of stress and anxiety previously, during and after the evaluation, even more so considering the situation that was experienced due to the COVID-19 health emergency. This research aims to apply the gamification tool Quizizz to improve motivation in the evaluations of Primary Education students. Mixed methods research was used in this project in order to systematically integrate quantitative and qualitative methods, was of 40 school children from state educational institutions, which carried out four processes to measure the levels of motivation in the evaluation. This paper demonstrated that students presented improvements in motivation levels and decreased stress levels due to use of Quizizz tool as an alternative in the evaluation.
Keywords
- Gamification
- evaluation
- Quizizz
How to Cite
Noe Manuel Quispe Ccoa, Maria Elisabeth Farfan Choquehuanca, and Fabian Hugo Rucano Paucar, "An Application of the Quizizz Gamification Tool to Improve Motivation in the Evaluation of Elementary School Students," International Journal of Information and Education Technology, vol. 13, no. 3, pp. 544-550, 2023. https://doi.org/10.18178/ijiet.2023.13.3.1837
Copyright & License
Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).